Nikolai's PvE Caracal

 Nikolai’s PvE Caracal (Caracal Fitting) 

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 Minimum Skills: 

 Drones 

 -Drones – Level 2

 -Scout Drone Operation – Level 1

 Electronics 

 -Electronics – Level 3

 Engineering 

 -Engineering – Level 1

 -Energy Grid Upgrades – Level 2

 -Energy Systems Operation – Level 1

 -Shield Upgrades - Level 3

 -Tactical Shield Manipulation - Level 1

 Mechanic 

 -Shield Rigging – Level 1

 Missile Launcher Operation 

<p style="margin: 0in 0in 0pt"> -Missile Launcher Operation - Level 1

<p style="margin: 0in 0in 0pt"> -Standard Missiles - Level 1

<p style="margin: 0in 0in 0pt"> Spaceship Command 

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -Caldari Cruiser – Level 2

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<p style="margin: 0in 0in 0pt"> Advanced Skills: 

<p style="margin: 0in 0in 0pt"> Drones 

<p style="margin: 0in 0in 0pt"> -Drone Interfacing (Increases Drone Damage)

<p style="margin: 0in 0in 0pt"> -Scout Drone Operation (Increases Drone Control Range, and is required for Hammerhead II’s and Hobgoblin II’s)

<p style="margin: 0in 0in 0pt"> -Gallente Drone Specialization (Increases T2 Drone Damage, also required for T2 Drones)

<p style="margin: 0in 0in 0pt"> -Combat Drone Operation (Increases light and medium drone damage)

<p style="margin: 0in 0in 0pt"> Electronics 

<p style="margin: 0in 0in 0pt"> -Targeting (Lets you target more nubs)

<p style="margin: 0in 0in 0pt"> Engineering 

<p style="margin: 0in 0in 0pt"> -Shield Management (Increases total shield HP, which indirectly increases shield recharge rate)

<p style="margin: 0in 0in 0pt"> -Shield Operation (Decreases shield recharge time)

<p style="margin: 0in 0in 0pt"> -Shield Upgrades (Lets you use T2 shield hardeners/invulnerability fields)

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> Missile Launcher Operation

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -Missile Bombardment (Increases missile flight time, which increases range)

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -MIssile Launcher Operation (Increases rate of fire)

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -Missile Projection (Increases missile velocity, which increases range)

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -Rapid Launch (Increases rate of fire)

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -Standard Missiles (Increases light missile damage)

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -Warhead Upgrades (Increases missile damage)

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> Spaceship Command

<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> -Caldari Cruiser (Increases Kinetic missile damage and missile velocity)

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<p style="margin: 0in 0in 0pt"> The Fitting 

<p style="margin: 0in 0in 0pt"> Low Slots: 

<p style="margin: 0in 0in 0pt"> Shield Power Relay I

<p style="margin: 0in 0in 0pt"> Shield Power Relay I

<p style="margin: 0in 0in 0pt"> Medium Slots: 

<p style="margin: 0in 0in 0pt"> Large Shield Extender I

<p style="margin: 0in 0in 0pt"> Large Shield Extender I

<p style="margin: 0in 0in 0pt"> Medium Shield Extender I

<p style="margin: 0in 0in 0pt"> Heat Dissipation Field I

<p style="margin: 0in 0in 0pt"> Ballistic Deflection Field I

<p style="margin: 0in 0in 0pt"> High Slots: 

<p style="margin: 0in 0in 0pt"> Assault Missile Launcher I, Bloodclaw Light Missile

<p style="margin: 0in 0in 0pt"> Assault Missile Launcher I, Bloodclaw Light Missile

<p style="margin: 0in 0in 0pt"> Assault Missile Launcher I, Bloodclaw Light Missile

<p style="margin: 0in 0in 0pt"> Assault Missile Launcher I, Bloodclaw Light Missile

<p style="margin: 0in 0in 0pt"> Assault Missile Launcher I, Bloodclaw Light Missile

<p style="margin: 0in 0in 0pt"> Rig Slots: 

<p style="margin: 0in 0in 0pt"> Medium Core Defence Field Purger I

<p style="margin: 0in 0in 0pt"> Medium Core Defence Field Purger I

<p style="margin: 0in 0in 0pt"> Medium Core Defence Field Purger I

<p style="margin: 0in 0in 0pt"> Drones:

<p style="margin: 0in 0in 0pt"> Hobgoblin I x2

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<p style="border-bottom: medium none; border-left: medium none; padding-bottom: 0in; margin: 0in 0in 0pt; padding-left: 0in; padding-right: 0in; border-top: medium none; border-right: medium none; padding-top: 0in; mso-border-bottom-alt: solid white .5pt; mso-padding-alt: 0in 0in 1.0pt 0in; mso-border-bottom-themecolor: background1"> Notes 

<p style="margin: 0in 0in 0pt"> 1. Unlike Armor Tanking, getting T2 equipment early on while shield tanking is very viable, as it generally requires only level 4 skills.

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